Terra Invicta review – I wanted to like this, but…
As a lifetime strategy and space nerd, I’m always on the lookout for new games in the genre. When I noticed Terra Invicta on Steam, it immediately piqued my interest as it looked exactly like something I’d play. It was even compared by recent reviewers to my beloved XCOM as well as other games like Stellaris, just with more realism and a planet that is not unified, but broken into factions as it would be in reality.
This got me hooked, so I got the game and started my first playthrough. Nothing could have prepared me for what I just got myself into. An ambitious, deep, conspiracy-and shadow-government-filled space strategy on a level I’ve not seen so far.
This sounds good on paper, yet as we'll see in this Terra Invicta review, the cracks in the facade were showing almost immediately. I was faced with a lackluster tutorial, UI that hurt my eyes, and so many things going on all at once without any real clarity on why I should even do something. It was overwhelming to say the least, and in all honesty, I believe that many players are guaranteed to quit this game before ever getting very far.
Need to know
A grand strategy space game that has lots of potential, but with the number of flaws present and alternatives on the market it's hard to recommend.Game Score
Story - 4
User interface - 3
Management - 7
Solar map & exploration - 10
Ship design - 10
Space combat - 5
6.5
Not for casual gamers
TL;DR
Terra Invicta is an ambitious grand strategy game that does the best it can to keep everything grounded in reality. You start by selecting a faction and secretly use your handful of agents to influence global politics as well as technological focus to combat an alien threat. You can expect incredibly complex systems, micro management and unexpected outcomes around every corner, that keeps the player on high alert. But with that being said, the learning curve is as large as the Earth itself, the tutorial does nothing and the UI design only makes things worse. Without a wiki or watching tutorials online, you will always fall behind or quit out of frustration.
Pros
Cons
What is Terra Invicta?
Does Terra Invicta have a story?
What to expect from Terra Invicta counselor management system
Solar map and exploration in Terra Invicta
The solar system map in Terra Invicta, is really well done. It holds all the planets we know and love, as well as asteroids, comets, dwarf planets, moons, and pretty much anything else you can find in the real world. As Terra Invicta is focusing heavily on realism, you will need to research new engine tech and improve your delta V before you can really do anything big in the solar system or even on the Moon.
You’ll start with simple rockets and setting up small stations around the Earth. Expand those and send a probe to the Moon, where eventually you will start your first mining outpost. These are super important since sending resources from the Earth is very expensive and time-consuming. The more self-sufficient you get in space, the faster your progress will be.
Eventually, the outposts will grow into colonies, you will settle on the major planets, start automatic mining of asteroids while the aliens and other factions do the same. And if I am being honest, even in the late game it’s almost impossible to take over some of the incredibly well-protected alien bases. They just have so much firepower that it becomes more of a pain than a strategy.
Designing and constructing ships in Terra Invicta is quite a good way to nerd out
Constructing my own ships was actually a surprise to me when I saw this, but a good surprise, as it’s not something you see every day. To get started with the Terra Invicta, ship designer, you’ll first need to have at least one orbital construction module built beforehand, as these ships will be built in space.
Each ship is different and can be customized to hell and back. Some ships are tiny, while some are huge battleship-style destroyers used for conquest. The size and focus of the ship determine the amount of resources needed to build it and how many modules you can insert onto its hull. The modules will vary from radiation shielding to weapon arrays, power generators, military units, and more.
One of the most important parts of the ship is the drive. It will determine how fast you travel, your fuel efficiency, combat maneuvering, and where you can go in the solar system. The early drives are garbage and will need to be developed a lot before fusion drives can do some real good.
Space combat should really be a separate game
Since it takes an insanely long time to really get into any sort of meaningful space combat, I was really hoping to see something spectacular, but ended up with very mixed feelings. Why? Well, just as with the rest of the game, you must micromanage a lot of the things that happen in combat; however, the actual action is all automatic. Your rockets will fire, lasers intercept, railguns target defenses, and so on, yet it always felt like the winner is decided before anything even starts.
You never know which weapons are better than others, nor if you should focus on lasers over rockets, and if you should focus on rockets, then which ones are better than others. It’s all so convoluted, with no clear distinction on what tech is obsolete or weaker against what, that it never felt like real combat. You just toss your ships and pray to the gods for victory.
One thing I did learn is that building specialized, smaller ships is far more effective than spending time on huge multipurpose ships. When you can swarm your enemy with a huge force, you will always have better chances of success over one big target. And in all honesty, if the combat mechanic was reworked or even split into a completely separate game, it might work better. If just this were a whole game, I think more people would jump to play it than the rest of Terra Invicta. But that’s just my five cents.
The tech tree is large yet not too difficult to understand
In my eyes, the tech tree is alright, but that might just be because I'm used to large, convoluted, and expansive tech trees. Someone else might take a look and immediately uninstall the game, so be warned.
It’s broad, expansive yet functional. Split into different areas such as global technologies, where everyone researches together and unlocks the tech globally. You also have your personal faction focus, which eventually can be stolen by other agents (don’t worry, you can do the same to them too).
You can research up to three faction techs at the same time, but keep in mind that the more you split your resources up, the slower it will get done.
Terra Invicta review verdict
All in all, Terra Invicta is a fantastic time killer, with insane levels of detail for realism and strategy. You can feel the passion the devs had when making something as grand as this game.
Where it lacks is the technical side of things. The UI is clunky, the tutorial is plain bad, and the story is bare bones. If they cook something up to improve the onboarding process and add an actual story campaign where it does not take 100+ hours to get anywhere, I’m sure that the game would explode in popularity.
Do I like this game? Well, it’s both a yes and a no in its current state. I see lots of potential, but it’s very rough around the edges, and without dedicating a ton of time to learn the basics, this game will lose most of the player base before anyone even gets to their first space battle.

