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Terra Invicta review – I wanted to like this, but…

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As a lifetime strategy and space nerd, I’m always on the lookout for new games in the genre. When I noticed Terra Invicta on Steam, it immediately piqued my interest as it looked exactly like something I’d play. It was even compared by recent reviewers to my beloved XCOM as well as other games like Stellaris, just with more realism and a planet that is not unified, but broken into factions as it would be in reality. 
This got me hooked, so I got the game and started my first playthrough. Nothing could have prepared me for what I just got myself into. An ambitious, deep, conspiracy-and shadow-government-filled space strategy on a level I’ve not seen so far. 

This sounds good on paper, yet as we'll see in this Terra Invicta review, the cracks in the facade were showing almost immediately. I was faced with a lackluster tutorial, UI that hurt my eyes, and so many things going on all at once without any real clarity on why I should even do something. It was overwhelming to say the least, and in all honesty, I believe that many players are guaranteed to quit this game before ever getting very far. 

Need to know

Game Score

Story - 4
User interface - 3
Management - 7
Solar map & exploration - 10
Ship design - 10
Space combat - 5

6.5

Not for casual gamers

A grand strategy space game that has lots of potential, but with the number of flaws present and alternatives on the market it's hard to recommend.

TL;DR

Terra Invicta is an ambitious grand strategy game that does the best it can to keep everything grounded in reality. You start by selecting a faction and secretly use your handful of agents to influence global politics as well as technological focus to combat an alien threat. You can expect incredibly complex systems, micro management and unexpected outcomes around every corner, that keeps the player on high alert. But with that being said, the learning curve is as large as the Earth itself, the tutorial does nothing and the UI design only makes things worse. Without a wiki or watching tutorials online, you will always fall behind or quit out of frustration.  

Pros

Cons

What is Terra Invicta?

Terra Invicta is a grand strategy space opera grounded in reality. Don’t expect to see lightsabers or trans-dimensional warp drive technology to power space flight. You’ll start off with basic chemical rockets that can get you to low Earth orbit. You’ll advance over time by researching new tech and slowly get to various engines focused on fission reactors as well as fusion in the late parts of the game. 

Even though the technology tree is vast and quite in-depth, everything you research is technically plausible in the real world. Imagine hydroponics for life support on stations, green laser defence arrays, hyperbalistic fission rockets, and so on.

Apart from advancing your tech, you’ll have quite a lot of other tasks to take care of. Here is a summary of the various gameplay features you will see: 

  • Secret agent management 
  • Geo-political management of various countries (influencing their policies, starting or ending wars, merging regions such as Australia and New Zealand into a single entity, assassinating counteragents) 
  • Leveling up your own counselors (to grow their effectiveness)
  • Taking over various world organisations to boost your influence or tech superiority 
  • Establishing space stations, mining colonies, bases on other worlds like Mars 
  • Managing mined resources
  • Designing and building your very own spaceships 
  • Fighting enemies in space (both human and alien) 
  • Fighting alien megafauna on Earth (giant alien monsters that require armies to defeat)
  • Reacting to random world-altering events (global warming, flooding coastal cities, forest fires, alien abductions) 

Additionally, there are a total of 7 playable human factions, each with their own win conditions and different endings.

Does Terra Invicta have a story?

Generally speaking, yes, Terra Invicta does have a story, but it’s not everyone’s cup of tea. For example, if you are looking for a game that has a story similar to what you would expect from XCOM – you will be disappointed, since the game is a lot more similar to something you’d find in Plague Inc. 

As you play the game, you will get notifications of various events taking place, such as alien abductions, UFO crash-landings, UFO lifeforms sprouting, and so on. These will not include animated cutscenes, just text-based info dumps with an occasional voiceover and an image depicting the general event taking place. With each one, you’ll be slowly led towards a new main objective such as learning more about their biology, what they want, and how to best fight them. 

As time goes on, you will learn they are not friendly, that they are actively spreading across the solar system and are even infiltrating Earth’s leaders.

Story - Alien ship detected

What to expect from Terra Invicta counselor management system

Most of the gameplay will simply be spent waiting for time to tick by, researching new tech, and directing your counselor actions. 

Here’s a summary of the mechanics of the Terra Invicta counselor system:

  • A counselor can perform missions each turn or every two weeks of game time. The missions allow you to gain control points in countries, grow support for our faction, advise a nation to boost its economy or other metrics, assassinate other faction agents, and many more.
  • Each counselor has various stats that improve as they gain experience. The better their stats, the higher their mission success rate.

  • In Terra Invicta, you start the game with just two counselors, but through gameplay you unlock up to a maximum of 6.

  • Similarly to stats, your counselors have unique traits, such as scientist, politician, military officer, etc. These determine the types of missions they can do and what they are generally good at. If looked at simply, you wouldn’t send a military commander with 2 charisma to deal with a diplomatic issue.

  • Counselors can also equip various organisations. These boost stats, unlock new missions, offer special bonuses, and overall maximise the effectiveness of the team.

Counselor level up page
Counselor level up page

Solar map and exploration in Terra Invicta

The solar system map in Terra Invicta, is really well done. It holds all the planets we know and love, as well as asteroids, comets, dwarf planets, moons, and pretty much anything else you can find in the real world. As Terra Invicta is focusing heavily on realism, you will need to research new engine tech and improve your delta V before you can really do anything big in the solar system or even on the Moon. 

You’ll start with simple rockets and setting up small stations around the Earth. Expand those and send a probe to the Moon, where eventually you will start your first mining outpost. These are super important since sending resources from the Earth is very expensive and time-consuming. The more self-sufficient you get in space, the faster your progress will be.

Eventually, the outposts will grow into colonies, you will settle on the major planets, start automatic mining of asteroids while the aliens and other factions do the same. And if I am being honest, even in the late game it’s almost impossible to take over some of the incredibly well-protected alien bases. They just have so much firepower that it becomes more of a pain than a strategy.

Solar system map
Solar system map where all objects are explorable

Designing and constructing ships in Terra Invicta is quite a good way to nerd out 

Constructing my own ships was actually a surprise to me when I saw this, but a good surprise, as it’s not something you see every day. To get started with the Terra Invicta, ship designer, you’ll first need to have at least one orbital construction module built beforehand, as these ships will be built in space.

Each ship is different and can be customized to hell and back. Some ships are tiny, while some are huge battleship-style destroyers used for conquest. The size and focus of the ship determine the amount of resources needed to build it and how many modules you can insert onto its hull. The modules will vary from radiation shielding to weapon arrays, power generators, military units, and more. 

One of the most important parts of the ship is the drive. It will determine how fast you travel, your fuel efficiency, combat maneuvering, and where you can go in the solar system. The early drives are garbage and will need to be developed a lot before fusion drives can do some real good.

Terra Invicta ship designer
Terra Invicta ship designer

Space combat should really be a separate game

Since it takes an insanely long time to really get into any sort of meaningful space combat, I was really hoping to see something spectacular, but ended up with very mixed feelings. Why? Well, just as with the rest of the game, you must micromanage a lot of the things that happen in combat; however, the actual action is all automatic. Your rockets will fire, lasers intercept, railguns target defenses, and so on, yet it always felt like the winner is decided before anything even starts. 

You never know which weapons are better than others, nor if you should focus on lasers over rockets, and if you should focus on rockets, then which ones are better than others. It’s all so convoluted, with no clear distinction on what tech is obsolete or weaker against what, that it never felt like real combat. You just toss your ships and pray to the gods for victory.

One thing I did learn is that building specialized, smaller ships is far more effective than spending time on huge multipurpose ships. When you can swarm your enemy with a huge force, you will always have better chances of success over one big target. And in all honesty, if the combat mechanic was reworked or even split into a completely separate game, it might work better. If just this were a whole game, I think more people would jump to play it than the rest of Terra Invicta. But that’s just my five cents.

Large Space Ship in combat
Large Space Ship in combat

The tech tree is large yet not too difficult to understand

In my eyes, the tech tree is alright, but that might just be because I'm used to large, convoluted, and expansive tech trees. Someone else might take a look and immediately uninstall the game, so be warned. 

It’s broad, expansive yet functional. Split into different areas such as global technologies, where everyone researches together and unlocks the tech globally. You also have your personal faction focus, which eventually can be stolen by other agents (don’t worry, you can do the same to them too).

You can research up to three faction techs at the same time, but keep in mind that the more you split your resources up, the slower it will get done.

Terra Invicta full tech tree
Terra Invicta full tech tree

Terra Invicta review verdict

All in all, Terra Invicta is a fantastic time killer, with insane levels of detail for realism and strategy. You can feel the passion the devs had when making something as grand as this game.

Where it lacks is the technical side of things. The UI is clunky, the tutorial is plain bad, and the story is bare bones. If they cook something up to improve the onboarding process and add an actual story campaign where it does not take 100+ hours to get anywhere, I’m sure that the game would explode in popularity. 

Do I like this game? Well, it’s both a yes and a no in its current state. I see lots of potential, but it’s very rough around the edges, and without dedicating a ton of time to learn the basics, this game will lose most of the player base before anyone even gets to their first space battle.

Jonas Kupreščenkovas

I am the owner, writer and Editor-in-Chief of OverthinkingGeek.com. With a passion for computers and gaming since childhood, I decided to turn my hobbies into something more. This started off in 2024 with the YouTube channel ThePinkElephant, where I started making various gaming videos. In 2026 I decided to expand and launch OverthinkingGeek.com to share more of my thoughts on a brand new medium.

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